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So You Want Some New Custom Gear?

posted Feb 20, 2015, 7:11 AM by SaSa The Singing Skeever   [ updated Jun 18, 2019, 9:35 AM ]

After you’ve been playing the game for awhile and have had the time to gather resources and make some gold, you probably want to think about getting some custom gear make for your various alts.


As someone who has made custom armor for folks, and now do it very reluctantly, here are all of the things you need to think about, regardless of whether you are crafting the gear or having someone else craft it for you. (The reason I am reluctant to make gear for folks is because often they have not thought through all of the choices and made the decisions necessary to make the crafting experience a good one! I also don't make gear for folks now because I am just too darned busy with other guild responsibilities.)


Style

What style do you want your gear crafted in? Breton? Ancient Elvish? Some people like to stay true to their race. Some simply like other styles. Remember, the look of the style will change with the level. For a full spread of what various armor and clothing look like, go to http://eso-fashion.com/. Remember, in order to craft that style, the crafter needs to have learned it by using the appropriate motif styles. Not all crafters can craft in all styles, because some of the motifs are very expensive/difficult/time consuming to learn. Also, be aware of the cost of style materials. While the most basic styles only cost around 15g each, some of the more expensive styles mats can run into thousands of gold each. Unless you have a lot of money to blow, it's probably not worth it to spend a lot of money on style if you're getting leveling gear made.



Level

This is where you know the level of the equipment that you need and the materials needed to make the equipment. The amount of material needed to craft each item depends on the item itself and what level it is.


Clothier

Light Armor Mats


Clothier

Medium Armor Mats

Blacksmithing 

Heavy Armor & Weapons Mats

Woodworking 

Bows, Staves & Shields Mats

Jewelry 

Mats

Level

Jute

Rawhide

Iron

Maple

Pewter

1 - 14

Flax

Hide

Steel

Oak

Pewter

16 - 25

Cotton

Leather

Orichalcum

Beech

Copper

26 - 35

Spidersilk

Thick Leather

Dwarven

Hickory

Copper

36 - 45

Ebonthread

Fell Hide

Ebony

Yew

Copper

46 - 50

Kresh Fiber

Topgrain Hide

Calcinium

Birch

Silver

CH 10 - 30

Ironthread

Iron Hide

Galatite

Ash

Silver

CH 40 - 60

Silverweave

Superb Hide

Quicksilver

Mahogany

Electrum

CH 70 - 80

Void Cloth

Shadowhide

Voidstone

Nightwood

Electrum

CH 90 -140

Ancestor Silk

Rubedo Leather

Rubedite

Ruby Ash

Platinum

CH 150 -160



Traits

So every piece of gear can have a specific trait added to each piece. The only way that a crafter can add the trait to the piece is if they have researched it first. This is also where you might want to be giving some thought to what glyphs you will be applying to each piece and how the trait might enhance that.


Clothing/Armor Traits


Trait

Gem

Stat

Sturdy


Quartz

Gives chance to avoid decay when defeated

Impenetrable


Diamond

Increase resistance to critical hits

Reinforced

Sardonyx

Increase armor value

Well-Fitted

Almandine

Reduce cost of sprinting

Training

Emerald

Increase armor skill line experience

Infused

Bloodstone

Increase armor enchantment effect

Invigorating

Garnet

Increases basic stats

Divines

Sapphire

Increase Mundus Stone effects

NIrnhoned

Fortified Nirncrux

Increase spell resistance



Weapon Traits


Trait

Gem

Stat

Powered

Chysolite

Reduce the cool down of weapon enchantments

Charged

Amethyst

Increase enchantment charges

Precise

Ruby

Increase weapon and spell critical values

Infused

Jade

Increase weapon enchantment effect

Defending

Turquoise

Increase total armor and spell resistance

Training

Carnelian

Increase weapon skill line experience

Sharpened

Fire Opal

Increase armor and spell penetration

Weighted

Citrine

Increase weapon attack speed

Nirnhoned

Potent Nirncrux

Increase spell resistance & spell penetration



Jewelry Traits

Trait

Gem

Stat

Arcane

Cobalt

Increase maximum magicka

Bloodthirsty

Slaughterstone

Increase damage against enemies under 25% health

Harmony

Dibellium

Increase damage, healing, resource restore, and damage shield strength of syunergies you activate

Healthy

Antimony

Increase maximum health

Infused

Aurbic Amber

Increase jewelry enchantment effectiveness

Protective

Titanium

Increase spell and physical resistance

Robust

Zinc

Increase maximum stamina

Swift

Guilding Wax

Increase movement speed

Triune

Dawn-Prism

Increase health, magicka, and stamina




Improvement Level

You can improve each piece. It not only improves basic damage or protection, it can also affect the effect of the glyph applied to the piece.


Quality

Clothing Tannin

Blacksmithing Temper

Woodworking

Resin

Jewelry

Plating

Normal (White)





Fine (Green)

Hemming

Honing Stone

Pitch

Terne

Superior (Blue)

Embroidery

Dwarven Oil

Turpen

Iridium

Epic (Purple)

Elegant Lining

Grain Solvent

Mastic

Zircon

Legendary (Gold)

Dreugh Wax

Tempering Alloy

Rosin

Chromium


Enchantments
Each piece of equipment can be enchanted using a glyph. This is another decision that you will have to make. Same issues apply: type of glyph, level of glyph, strength (improvement) of glyph.

Set Bonuses
So as if all of the above choices aren’t enough, there is one last thing you should consider when getting a custom set of gear and that is making sure that you have pieces that are created that give you set bonuses. This means that just by wearing a given number of pieces of this specially crafted gear, you will gain additional bonuses. The bonuses are determined by the set.

For details on set bonuses, please go here. http://eso-fashion.com/hidden-crafting-stations/

So, most folks have either 11 or 12 pieces of gear, depending on whether or not you use a two handed weapon. This means that you can get a variety of set bonuses depending on how many pieces of gear from each set you want to use. A couple of warnings here: in order to craft these items, you must travel to the specific crafting site for each. Then in order to actually craft the set items, you must have already researched a minimum number of traits for that item. (The number of traits necessary depends on the set.) Also - these items will become bound to your characters only, so you will not be able to sell them once you are through with them.

So for example, if you wanted to make items from the Spectre’s Eye set - you must have researched a minimum of 8 traits on any item you want to create. So say the only two items that I have 8 traits researched on are my restoration staff and a robe. This means that I can only create a robe and resto staff for this set, and thus can only get the two-piece set bonus.

Now it’s important to remember that it doesn’t matter which items are crafted from which set as long as they are equipped. So you can mix and match them.

And while we’re on the subject of set pieces, there are pieces that are only dropped and not crafted. Some of these dropped sets can be found in zones and are not bound. Thus they can also be bought from other players through guild stores. However, there is an entire range of dropped sets that come from dungeons and trials and these can only be traded to members of the party who participated in the trial/dungeon. A lot of BIS (Best in Slot) gear comes from dungeons and trials - so you will have to farm them, as they cannot be purchased.

Compensation When you approach someone to craft your gear, you need to find out up front if they want you to provide all of the materials or if they are going to provide them. Most folks tip the crafter on a per piece basis. Please ask the crafter what they charge. Even if they say there is no charge - TIP THEM ANYWAY. If they are providing all of the material, the tip is in addition to the cost of the materials. Just remember, the crafter has put in a TON of time and money to be able to do this for you. Please be respectful of their time and show gratitude that they are willing to do this for you.

In conclusion….
It can be very exciting to get custom gear, but even more importantly is that you know exactly what you want before going to a crafter and getting it made. You will also need to make these choices if you are crafting it yourself. The difference is, if you screw up when you’re making it yourself, it’s just your time and materials. If you are having someone else do it for you, please make the process as painless as possible by being clear with what you want - because it can be very time consuming for a crafter to take this on.

Happy crafting!


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